

The weapon grade specifies which version of a weapon will spawn. WeaponType_sniper_rifle (this is for bolt-action snipers) There are 11 basic weapon types that we will discuss, though if you include the Eridians then there are a total of 16 different weapon types. The weapon type determines the basic type of weapon that you will have. The first three aspects that are determined are the weapon type, manufacturer, and weapon grade. The aspects are the weapon type, manufacturer, weapon grade, material, body, barrel, magazine, accessory, sight, stock (or action for pistols), grip, and level. There are 12 different aspects for a weapon that the game must determine when a weapon is created. Unfortunately they are not a part of the original Borderlands game and you must have The Secret Armory of General Knoxx DLC to find them. Instead of having one for each weapon type like Legendaries, each manufacturer only has one Pearlescent in the whole game. In addition to having a unique part each pearlescent weapon also has a unique material as well. Pearlescent - Pearlescent weapons are similar to Legendaries but they are far more rare. Each manufacturer has a legendary weapon for each weapon type it manufactures. They all have a unique part that gives the weapon a special ability. Legendary - Legendary weapons are special weapons made by each manufacturer. Weapons with higher amounts of tech will proc more often and cause more elemental damage when they do proc. How often a weapon will proc is dependent on the amount of tech within the weapon. Explosive rounds do not cause DOT, instead when explosive rounds proc they simply cause even more impact damage. If more bullets proc then the damage stacks and the target takes damage more quickly. When fire, shock or acid proc they coat the target in that element and it causes them to take continual damage over a certain time (this is referred to as Damage Over Time, or DOT). Proc - Elemental weapons always cause elemental damage when their bullets hit, but they also have a chance to cause larger splashes of the element when they hit the target. Also, Scottes has a few threads on testing elemental effects here. The Elements, Multipliers, and YOU thread gives more info on how elements work. Also, different weapon types have different tech levels so some types are better for elements than others. The more tech you have the more elemental damage you can do, and the faster the tech regen rate the more quickly you can build it back up. Each weapon has this and it works similar to a magic bar in a fantasy game. Tech - Tech is a statistic used for elemental damage. It is determined by multiplying the damage by the rate of fire. In the game this is called Fire Rate, but here in the forums it is usually referred to as rate of fire.ĭPS - Damage Per Second - This is a term used to describe how much damage a weapon can do over a certain amount of time. RoF - Rate of Fire - The amount of bullets a weapon can fire per second. There are a few terms used in this guide and in these forums that you should know before reading. You rarely see them anyways (usually come from quest rewards) so having just the base manufacturers should be enough for a starting point. With Gearbox guns, they are ridiculously rare and I just don’t know enough about them. I just don’t like Eridians, they don’t have enough variety in parts and the parts that do have variety all seem to give the same stats for some reason.
BORDERLANDS 2 GOTY STEAM COVER PICTURE FREE
Please be patient with me and feel free to ask questions if you need. I should also point out that I’m getting the info for some of this from the wiki and gearcalc to fill in the gaps in my own knowledge, so if you see anything that is off feel free to call me out on it.Īnyways, it’s the first time I’ve made a thread like this for any game so I’ll probably be editing the layout and rewording this a bunch of times to try and simplify it as best I can.

Screw it, you people have Scottes for that stuff. VHEEC, which gun is best in this or that situation, or exact DPS over a certain time figured by (Dmg x Rof x Clipsize x Reload speed) / Number of times your mom calls you to take out the trash = Total Hours of Life Wasted Playing This Game. I’m just covering the basics in this thread to help get people started, I’m not going to post any technical stats and I’m not going into all the elitist stuff about tech levels, HEEC vs. Mainly this guide focuses on the different aspects of a weapon that go into it’s creation and the different effects that the parts offer. This is a guide to introduce new players to the Borderlands weapon system.
